[Unity] Unite Singapore 2018:”Introduction about Case Study of XR”

I joined Unite Singapore 2018 which is Unity event held in Singapore on November 16 last month. In Unite, various sessions related to Unity are usually held, at that time, I participated in several sessions related to AR/VR that I am really interested in. This time I will introduce one of them. This is a session called ‘Powering the adaptation of XR in business’ by Alexander Hamilton, CEO of Vobling... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 3

This is an introduction about Keynote of Unite Los Angeles 2018 which was held in Los Angeles, USA from October 23rd to 25th October. I wrote about this topic in last 2 posts, and this time will be the last. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 【 Unite Los Angeles 2018:「Keynote」Part 2 】 This article is based on Youtube video below and I also indicate the time that the... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 2

Continuing from last time, I will also introduce about Keynote of ‘Unite Los Angeles 2018’ which was held in Los Angeles, USA from October 23rd to 25th October. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 This blog is based on the following Youtube video. I will introduce it in the order of the speech that was done in the Keynote, indicating the time that the next topic will start based... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 1

This time, I will introduce about Keynote of ‘Unite Los Angeles 2018’ which was held from October 23 to October 25 in Los Angeles, USA. The Keynote was live-streamed on the day, and now you can watch the video on YouTube below.  In this time, I will introduce in the order of the speech that was done in the Keynote, indicating the time that the next topic will start... Read more

[Unity, AR] Error: “CS0619: UnityEngine.Network is obsolete”, When CloudAnchors is upgraded to Unity 2018.2

This time, I’ll introduce about Tips for those who use ARCore provided by Google with Unity. If you were developing with CloudAnchors on Unity 2017, and upgrading to the latest Unity 2018.2 (as of October 2018), you will encounter the error of above screen shot. “Assets/GoogleARCore/Examples/CloudAnchors/Scripts/CloudAnchorUIController.cs(85,62): error CS0619: `UnityEngine.Network’ is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.’ ” (I think... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part2

Regarding ‘ARCore’ which is AR library released by Google, last time I explained about the beginning part of setting for ‘Cloud Anchors’ which is one sample program released from ARCore 1.2 or later version. [Link: I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1] The ‘Cloud Anchors’ is a library to realize AR multiplayer’s app sharing same AR environment with some devices. It means that due to realize same AR... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1

Regarding ‘ARCore’ which is AR library released by Google, last time I introduced about ‘HelloAR’. It’s the most basic sample program of ARCore to realize AR environment on Android. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1] This time, I’ll explain how to set up ‘Cloud Anchors’ which is also one sample program released from ARCore 1.2 or later version. The ‘Cloud Anchors’ is a library to realize AR multiplayer’s... Read more

[Unity, AR] I tried ‘HelloAR’ sample of ‘ARCore’ Part2

Last time, I explained how to set up ‘HelloAR’ which is the most basic sample of ARCore SDK. This time, I’ll introduced the result of executing the sample, and how to change the 3D model (Google’s Andy) which is set up as standard prefab of ARCore sample like the above image. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1]   [3. Run on your mobile phone] Connect to Android device... Read more

[Unity, AR] I tried ‘HelloAR’ sample of ‘ARCore’ Part1

Recently, many sessions of VR and AR are held in Unite and some events. I’m also developing AR game app using ARCore which is Google’s platform for building AR app for Android. Therefore, this time, I’ll introduce how to set up the most basic sample ‘HelloAR’ which is included in ARCore SDK. When you create AR app by yourself, you can study about ARCore by this sample. And by modifying... Read more

[Unity] I tried 3DBall sample of Unity “ML-Agents” (Tried Machine Learning)

Regarding ML-Agents which is Unity plugin to realize Machine Learning environment in Unity, in the last 2 times, I explained how to set up 3Dball which is sample of ML-Agents using sample learned model. [Link: I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part1] [Link: I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part2] This time, I’ll explain how to run Machine Learning itself... Read more