[Unity] How to install Unity. (Unity 2018)

This is explanation about Unity installation for Windows. I am explaining how to install Unity editor for beginners. This article is for participants for a programming class, but many Unity beginners also can refer this. (This explanation is targeting Unity2018.1. Already some new versions have been released, but the installation way is not so changed. If you need, you can select the latest version.)   [Overview of the operation steps]... Read more

[Unity] I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part2

Regarding ML-Agents which is Unity plugin to realized Machine Learning environment in Unity, last time, I explained about pre-preparation step (create Python environment) to try 3Dball which is sample of ML-Agents. [Link: I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part1] This time, I’ll explain set up in Unity to try the 3Dball sample.   [2. Make machine learning environment in Unity] 2.1. Open ML-Agents project in... Read more

[Unity] I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part1

Regarding ML-Agents which is Unity plugin to realized Machine Learning environment in Unity, already some demos have been shown in sessions held in Unite and some events. I also introduced about those sessions some times. [Link: Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”.] [Link: ] In those demo, there is a sample demo which is used every times. The name is 3Dball. This time, I’ll... Read more

[Unity] Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”. Part 2

Last time, I introduced a half part about the session named “Unity for Deep Learning: Tool kit: ML-Agents” which is held in Unite 2018 Tokyo which was started from 7 May 2018 for 3 days at Tokyo International Forum. This was held by Mike Geig who is working for Unity as Head of Global Evangelism Content. [Link: Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”. Part... Read more

[Unity] Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”. Part 1

I’ll introduce about one session held in Unite 2018 Tokyo which was started from 7 May unitl 9 May 2018 at Tokyo International Forum. It’s about “Unity for Deep Learning: Tool kit: ML-Agents”, and the speaker was Mike Geig who is working for Unity as Head of Global Evangelism Content. This topic is about Machine Learning, It’s very hot topic recently. He showed some demos of ML-Agents which is used... Read more

[Unity] Unite 2018 Tokyo:”Keynote” Part 2

Last time, I introduced Keynote of Unite 2018 Tokyo held on 7 May 2018 at Tokyo International Forum. [Link: Unite 2018 Tokyo:”Keynote” Part 1] This time, I’ll introduce in the middle of this keynote. [72KB Core Runtime to realize high performance] The first presenter this time is Mark Schoennagel who is Lead Evangelist. He firstly explained about Core Runtime which is become smaller and faster. (This topic was explained by... Read more

[Unity] Unite 2018 Tokyo:”Keynote” Part 1

[About Unite] “Unite” is the biggest periodic event for Unity. That is held at many big cities all over the world every year by Unity. In Japan, the “Unite 2018 Tokyo” held from May 7 to May 9, 2018 this year at Tokyo International Forum. In Unite Toyo, there are many sessions as same as Unite of other countries, and almost all sessions are public on Youtube. (You can check... Read more

[Unity] How to show the image of a sub-camera on “Render Texture”.

This time, I’ll introduce how to create sub-camera like following image which is my released windows’ game ‘Merlion Adventure for windows’. This game have the 2nd window at right bottom which is view of the game scene from the top. (By the way, this ‘Merlion Adventure for windows’ is released from Microsoft Store. Please also try it.) [Link: https://www.microsoft.com/en-us/p/merlion-adventure/9p2tzw95xsm1?activetab=pivot%3aoverviewtab]   [The way to show an image of sub-camera] There are... Read more

[Unity] How to release iOS app by Windows PC (Overview)

I’m Windows user, never had Mac PC. However I released some game apps from Apple store. [Link: Game App from Lab7] Basically we need Mac PC to release App for iOS, but there is a way to release by only Windows PC. This time, I’ll introduce how we can release iOS app without Mac PC.   [Precondition for this way] This explanation is starting after finishing making game app without any... Read more