[Unity] Unite Los Angeles 2018:”Keynote” Part 3

This is an introduction about Keynote of Unite Los Angeles 2018 which was held in Los Angeles, USA from October 23rd to 25th October. I wrote about this topic in last 2 posts, and this time will be the last. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 【 Unite Los Angeles 2018:「Keynote」Part 2 】 This article is based on Youtube video below and I also indicate the time that the... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 2

Continuing from last time, I will also introduce about Keynote of ‘Unite Los Angeles 2018’ which was held in Los Angeles, USA from October 23rd to 25th October. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 This blog is based on the following Youtube video. I will introduce it in the order of the speech that was done in the Keynote, indicating the time that the next topic will start based... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 1

This time, I will introduce about Keynote of ‘Unite Los Angeles 2018’ which was held from October 23 to October 25 in Los Angeles, USA. The Keynote was live-streamed on the day, and now you can watch the video on YouTube below.  In this time, I will introduce in the order of the speech that was done in the Keynote, indicating the time that the next topic will start... Read more

[Unity, AR] Error: “CS0619: UnityEngine.Network is obsolete”, When CloudAnchors is upgraded to Unity 2018.2

This time, I’ll introduce about Tips for those who use ARCore provided by Google with Unity. If you were developing with CloudAnchors on Unity 2017, and upgrading to the latest Unity 2018.2 (as of October 2018), you will encounter the error of above screen shot. “Assets/GoogleARCore/Examples/CloudAnchors/Scripts/CloudAnchorUIController.cs(85,62): error CS0619: `UnityEngine.Network’ is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.’ ” (I think... Read more