Release Announcement for ‘Merlion Adventure 2’

I can finally announce to release my new Game App. It is ‘Merlion Adventure 2’. It is an evolved version of already released ‘Merlion Adventure‘. The basic game function has just be changed a bit. The reason why it was changed to Version 2 is because the AR function was newly attached.   [Coloring Function] Download Coloring Paper and color the Merlion there. By taking a picture of that, the... Read more

[Unity, AR] The setting way of ‘Augmented Image’ of ‘ARCore’ Part1

Regarding the AR development library ‘ARCore’ provided by Google, I introduced the setting ways of two sample programs (HelloAR and Cloud Anchors) before. 【 I tried ‘HelloAR’ sample of ‘ARCore’ Part1 】 【 I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1 】 This time, I will show you how to set up a sample program of ‘Augmented Image‘, a function to recognize image markers. It is a sample which is the... Read more

[Unity] Unite Singapore 2018:”Case study sessions in AR in Malaysia”

‘Unite Singapore 2018’ was held in Singapore on November 16 last month. I participated in several sessions related to AR/VR that I am interested in. Last time, as one of them, I introduced one session called ‘Powering the adaptation of XR in business’ that was talked about a case of XR in Sweden. 【 Unite Singapore 2018:”Introduction about Case Study of XR” 】 This time it is a case of AR... Read more

[Unity] Unite Singapore 2018:”Introduction about Case Study of XR”

I joined Unite Singapore 2018 which is Unity event held in Singapore on November 16 last month. In Unite, various sessions related to Unity are usually held, at that time, I participated in several sessions related to AR/VR that I am really interested in. This time I will introduce one of them. This is a session called ‘Powering the adaptation of XR in business’ by Alexander Hamilton, CEO of Vobling... Read more

[Unity, AR] Error: “CS0619: UnityEngine.Network is obsolete”, When CloudAnchors is upgraded to Unity 2018.2

This time, I’ll introduce about Tips for those who use ARCore provided by Google with Unity. If you were developing with CloudAnchors on Unity 2017, and upgrading to the latest Unity 2018.2 (as of October 2018), you will encounter the error of above screen shot. “Assets/GoogleARCore/Examples/CloudAnchors/Scripts/CloudAnchorUIController.cs(85,62): error CS0619: `UnityEngine.Network’ is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.’ ” (I think... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part2

Regarding ‘ARCore’ which is AR library released by Google, last time I explained about the beginning part of setting for ‘Cloud Anchors’ which is one sample program released from ARCore 1.2 or later version. [Link: I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1] The ‘Cloud Anchors’ is a library to realize AR multiplayer’s app sharing same AR environment with some devices. It means that due to realize same AR... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1

Regarding ‘ARCore’ which is AR library released by Google, last time I introduced about ‘HelloAR’. It’s the most basic sample program of ARCore to realize AR environment on Android. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1] This time, I’ll explain how to set up ‘Cloud Anchors’ which is also one sample program released from ARCore 1.2 or later version. The ‘Cloud Anchors’ is a library to realize AR multiplayer’s... Read more

[Unity, AR] I tried ‘HelloAR’ sample of ‘ARCore’ Part2

Last time, I explained how to set up ‘HelloAR’ which is the most basic sample of ARCore SDK. This time, I’ll introduced the result of executing the sample, and how to change the 3D model (Google’s Andy) which is set up as standard prefab of ARCore sample like the above image. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1]   [3. Run on your mobile phone] Connect to Android device... Read more

[Unity, AR] I tried ‘HelloAR’ sample of ‘ARCore’ Part1

Recently, many sessions of VR and AR are held in Unite and some events. I’m also developing AR game app using ARCore which is Google’s platform for building AR app for Android. Therefore, this time, I’ll introduce how to set up the most basic sample ‘HelloAR’ which is included in ARCore SDK. When you create AR app by yourself, you can study about ARCore by this sample. And by modifying... Read more