[Unity] Unite Los Angeles 2018:”Keynote” Part 2

Continuing from last time, I will also introduce about Keynote of ‘Unite Los Angeles 2018’ which was held in Los Angeles, USA from October 23rd to 25th October. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 This blog is based on the following Youtube video. I will introduce it in the order of the speech that was done in the Keynote, indicating the time that the next topic will start based... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 1

This time, I will introduce about Keynote of ‘Unite Los Angeles 2018’ which was held from October 23 to October 25 in Los Angeles, USA. The Keynote was live-streamed on the day, and now you can watch the video on YouTube below.  In this time, I will introduce in the order of the speech that was done in the Keynote, indicating the time that the next topic will start... Read more

[Unity, AR] Error: “CS0619: UnityEngine.Network is obsolete”, When CloudAnchors is upgraded to Unity 2018.2

This time, I’ll introduce about Tips for those who use ARCore provided by Google with Unity. If you were developing with CloudAnchors on Unity 2017, and upgrading to the latest Unity 2018.2 (as of October 2018), you will encounter the error of above screen shot. “Assets/GoogleARCore/Examples/CloudAnchors/Scripts/CloudAnchorUIController.cs(85,62): error CS0619: `UnityEngine.Network’ is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.’ ” (I think... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part2

Regarding ‘ARCore’ which is AR library released by Google, last time I explained about the beginning part of setting for ‘Cloud Anchors’ which is one sample program released from ARCore 1.2 or later version. [Link: I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1] The ‘Cloud Anchors’ is a library to realize AR multiplayer’s app sharing same AR environment with some devices. It means that due to realize same AR... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1

Regarding ‘ARCore’ which is AR library released by Google, last time I introduced about ‘HelloAR’. It’s the most basic sample program of ARCore to realize AR environment on Android. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1] This time, I’ll explain how to set up ‘Cloud Anchors’ which is also one sample program released from ARCore 1.2 or later version. The ‘Cloud Anchors’ is a library to realize AR multiplayer’s... Read more

[AI/Machine Learning] How to install TensorFlow (GPU) and Keras Part2

As a framework of Machine Learning, Deep Learning, TensorFlow Google offered is very popular now. I am explaining how to install this GPU version. Last time I explained how to build a GPU environment. [ How to install TensorFlow (GPU) and Keras Part1 ] This time, as a next step I will explain concretely how to build a Python environment and how to install TensorFlow and Keras.   [2. Create... Read more

[Unity, AR] I tried ‘HelloAR’ sample of ‘ARCore’ Part2

Last time, I explained how to set up ‘HelloAR’ which is the most basic sample of ARCore SDK. This time, I’ll introduced the result of executing the sample, and how to change the 3D model (Google’s Andy) which is set up as standard prefab of ARCore sample like the above image. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1]   [3. Run on your mobile phone] Connect to Android device... Read more

[Cinema] The film locations of ‘Crazy Rich Asians’: Part3

I’m introducing Hollywood romantic comedy movie ‘Crazy Rich Asians’ directed by Jonathan Murray Chu. It is based on the 2013 novel of the same name by Kevin Kwan who is from Singapore. Through last 2 times, I introduced the 1st part and 2nd part of the film locations taken in Singapore and Malaysia. In this post, finally I will explain the last part of the movie story. [ Link: The film... Read more

[AI/Machine Learning] How to install TensorFlow (GPU) and Keras Part1

TensorFlow provided by Google as a framework of Machine Learning and Deep Learning is now really popular. It was released a little later than other frameworks, but now it is a de facto standard. I used Chainer of Preferred Network (Japanese product) before, but recently mainly I am using TensorFlow. After all, there are many users worldwide, it is attractive that the number of articles and materials to be helpful... Read more

[Unity, AR] I tried ‘HelloAR’ sample of ‘ARCore’ Part1

Recently, many sessions of VR and AR are held in Unite and some events. I’m also developing AR game app using ARCore which is Google’s platform for building AR app for Android. Therefore, this time, I’ll introduce how to set up the most basic sample ‘HelloAR’ which is included in ARCore SDK. When you create AR app by yourself, you can study about ARCore by this sample. And by modifying... Read more