[Unity] I tried ‘HelloAR’ sample of ‘ARCore’ Part2

Last time, I explained how to set up ‘HelloAR’ which is the most basic sample of ARCore SDK. This time, I’ll introduced the result of executing the sample, and how to change the 3D model (Google’s Andy) which is set up as standard prefab of ARCore sample like the above image. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1]   [3. Run on your mobile phone] Connect to Android device by USB cable. (Beforehand, need to turn on for USB debugging on the Android device.) Click ‘Build And Run’ to start to build and install the app to your device.... Read more

[Unity] I tried ‘HelloAR’ sample of ‘ARCore’ Part1

Recently, many sessions of VR and AR are held in Unite and some events. I’m also developing AR game app using ARCore which is Google’s platform for building AR app for Android. Therefore, this time, I’ll introduce how to set up the most basic sample ‘HelloAR’ which is included in ARCore SDK. When you create AR app by yourself, you can study about ARCore by this sample. And by modifying this sample, you can also create yourselves’ AR app easily. [Google’s explanation: https://developers.google.com/ar/develop/unity/quickstart-android]   [Overview of the operation steps] 1. Download ‘ARCore SDK for Unity’ and Import 1.1. Download ‘ARCore... Read more

[Unity] I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part2

Regarding ML-Agents which is Unity plugin to realized Machine Learning environment in Unity, last time, I explained about pre-preparation step (create Python environment) to try 3Dball which is sample of ML-Agents. [Link: I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part1] This time, I’ll explain set up in Unity to try the 3Dball sample.   [2. Make machine learning environment in Unity] 2.1. Open ML-Agents project in Unity Start Unity, and open “ml-agents-master” project under unity-environment folder extracted earlier. And open “3Dball” scene in Project view.   2.2. Import “TFSharpPlugin” into Unity To use TensorFlow in Unity,... Read more

[Unity] I tried 3DBall sample of Unity “ML-Agents” (Using sample learned model) Part1

Regarding ML-Agents which is Unity plugin to realized Machine Learning environment in Unity, already some demos have been shown in sessions held in Unite and some events. I also introduced about those sessions some times. [Link: Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”.] [Link: ] In those demo, there is a sample demo which is used every times. The name is 3Dball. This time, I’ll introduce how to use the demo by yourself in your Unity. (Firstly I tried it using sample learned model, then next tried machine learning itself.)   [Overview of the operation... Read more

【Merlion Adventure】iOS: Release Information 1.2.1

[2018.7.24]  Free!! This release is included following modifications. – Added Level Status screen – Added some useful functions – Fixed some bugs – Changed Ads [Link: https://itunes.apple.com/us/app/merlion-adventure-singapore/id1315233593?mt=8] This version is included many new functions, especially Level Status screen is very convenient. You can know which level have been cleared, how many and which enemies you defeated, and your playing historical details are shown there. In addition, from this screen, directly you can go to the stage which are not completed. Please Try !!  It’s free !!   Read more

【Merlion Adventure】Android: Release Information 1.2.1

[2018.7.21]  Free!! This release is included following modifications. – Added Level Status screen – Added some useful functions – Fixed some bugs – Changed Ads [Link: https://play.google.com/store/apps/details?id=com.Lab7.Merlion_Adventure] This version is included many new functions, especially Level Status screen is very convenient. You can know which level have been cleared, how many and which enemies you defeated, and your playing historical details are shown there. In addition, from this screen, directly you can go to the stage which are not completed. Please Try !! It’s free !!   Read more

[Unity] Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”. Part 2

Last time, I introduced a half part about the session named “Unity for Deep Learning: Tool kit: ML-Agents” which is held in Unite 2018 Tokyo which was started from 7 May 2018 for 3 days at Tokyo International Forum. This was held by Mike Geig who is working for Unity as Head of Global Evangelism Content. [Link: Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”. Part 1] As the first half of this session, last time, I introduced his explanation about the basic knowledge about Machin Learning and detail settings for car race game controlled by... Read more

[Unity] Unite 2018 Tokyo: Introduce about “Unity for Deep Learning: Tool kit: ML-Agents”. Part 1

I’ll introduce about one session held in Unite 2018 Tokyo which was started from 7 May unitl 9 May 2018 at Tokyo International Forum. It’s about “Unity for Deep Learning: Tool kit: ML-Agents”, and the speaker was Mike Geig who is working for Unity as Head of Global Evangelism Content. This topic is about Machine Learning, It’s very hot topic recently. He showed some demos of ML-Agents which is used to realize an environment to do machine learning on Unity. (It’s released from Unity). And he explained about how to set up ML-Agents in detail. It’s a session of individual... Read more

[Unity] Unite 2018 Tokyo:”Keynote” Part 2

Last time, I introduced Keynote of Unite 2018 Tokyo held on 7 May 2018 at Tokyo International Forum. [Link: Unite 2018 Tokyo:”Keynote” Part 1] This time, I’ll introduce in the middle of this keynote. [72KB Core Runtime to realize high performance] The first presenter this time is Mark Schoennagel who is Lead Evangelist. He firstly explained about Core Runtime which is become smaller and faster. (This topic was explained by Ralph Hauwert (Head of Platforms) at GDC Unity Keynote.) The new Unity Core Runtime is 72kb, it’s smaller than image file of Unity Logo. Then he introduced playable advertisement as... Read more

[Unity] Unite 2018 Tokyo:”Keynote” Part 1

[About Unite] “Unite” is the biggest periodic event for Unity. That is held at many big cities all over the world every year by Unity. In Japan, the “Unite 2018 Tokyo” held from May 7 to May 9, 2018 this year at Tokyo International Forum. In Unite Toyo, there are many sessions as same as Unite of other countries, and almost all sessions are public on Youtube. (You can check what kind of sessions were held there from following link.) [Link: Unite 2018 Tokyo – Session Timetable] This time, I’ll introduce the Keynote held on May 7 2018. You can... Read more