[Game] Report on participating in TAIPEI GAME SHOW 2019 Part.1

I participated in ‘TAIPEI GAME SHOW‘ which was held in Taipei, Taiwan in the end of last month (January 24 – 28). We have exhibited ‘Gotcha! AR’ which is developed together with Singaporean designer as Lam 7. In addition, I also exhibited ‘Merlion Adventure 2 AR’ I made as Lab 7. Both are games with AR functions. Regarding these games, we got a lot of opinions and ideas from game... Read more

【Game】 ‘Gotcha! AR’ under development: Exhibit at Taipei Game Show

Currently I am developing AR application with Singaporean game designer as Lam7 ( http://lam-7.simplesite.com ) (It’s similar but different from Lab7). This time, I will introduce you ‘Gotcha! AR‘ here. The screen is like the above image.   【Exhibit at Taipei Game Show】 We will exhibit this ‘Gotcha! AR‘ at Taipei Game Show to be held at the end of this month. I have not yet completed to develop it... Read more

[Unity, AR] The setting way of ‘Augmented Image’ of ‘ARCore’ Part2

Last time, I explained how to set up ‘Augmented Image’ to display AR objects with 2D images as markers for ARCore SDK of Android. [ The setting way of ‘Augmented Image’ of ‘ARCore’ Part1 ] This time, I will explain how to change the Marker Image and how to change the 3D objects displayed as the AR objects to create your own AR application. (The above image is the final... Read more

【Merlion Adventure 2】Release Announcement for ‘Merlion Adventure 2’

I can finally announce to release my new Game App. It is ‘Merlion Adventure 2’. It is an evolved version of already released ‘Merlion Adventure‘. The basic game function has just be changed a bit. The reason why it was changed to Version 2 is because the AR function was newly attached.   [Coloring Function] Download Coloring Paper and color the Merlion there. By taking a picture of that, the... Read more

[Unity, AR] The setting way of ‘Augmented Image’ of ‘ARCore’ Part1

Regarding the AR development library ‘ARCore’ provided by Google, I introduced the setting ways of two sample programs (HelloAR and Cloud Anchors) before. 【 I tried ‘HelloAR’ sample of ‘ARCore’ Part1 】 【 I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1 】 This time, I will show you how to set up a sample program of ‘Augmented Image‘, a function to recognize image markers. It is a sample which is the... Read more

[Unity] Unite Singapore 2018:”Case study sessions in AR in Malaysia”

‘Unite Singapore 2018’ was held in Singapore on November 16 last month. I participated in several sessions related to AR/VR that I am interested in. Last time, as one of them, I introduced one session called ‘Powering the adaptation of XR in business’ that was talked about a case of XR in Sweden. 【 Unite Singapore 2018:”Introduction about Case Study of XR” 】 This time it is a case of AR... Read more

[Unity] Unite Singapore 2018:”Introduction about Case Study of XR”

I joined Unite Singapore 2018 which is Unity event held in Singapore on November 16 last month. In Unite, various sessions related to Unity are usually held, at that time, I participated in several sessions related to AR/VR that I am really interested in. This time I will introduce one of them. This is a session called ‘Powering the adaptation of XR in business’ by Alexander Hamilton, CEO of Vobling... Read more

[Unity, AR] Error: “CS0619: UnityEngine.Network is obsolete”, When CloudAnchors is upgraded to Unity 2018.2

This time, I’ll introduce about Tips for those who use ARCore provided by Google with Unity. If you were developing with CloudAnchors on Unity 2017, and upgrading to the latest Unity 2018.2 (as of October 2018), you will encounter the error of above screen shot. “Assets/GoogleARCore/Examples/CloudAnchors/Scripts/CloudAnchorUIController.cs(85,62): error CS0619: `UnityEngine.Network’ is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.’ ” (I think... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part2

Regarding ‘ARCore’ which is AR library released by Google, last time I explained about the beginning part of setting for ‘Cloud Anchors’ which is one sample program released from ARCore 1.2 or later version. [Link: I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1] The ‘Cloud Anchors’ is a library to realize AR multiplayer’s app sharing same AR environment with some devices. It means that due to realize same AR... Read more