[Unity] Unite 2018 Tokyo:”Keynote” Part 2

Last time, I introduced Keynote of Unite 2018 Tokyo held on 7 May 2018 at Tokyo International Forum. [Link: Unite 2018 Tokyo:”Keynote” Part 1] This time, I’ll introduce in the middle of this keynote. [72KB Core Runtime to realize high performance] The first presenter this time is Mark Schoennagel who is Lead Evangelist. He firstly explained about Core Runtime which is become smaller and faster. (This topic was explained by... Read more

[Unity] Unite 2018 Tokyo:”Keynote” Part 1

[About Unite] “Unite” is the biggest periodic event for Unity. That is held at many big cities all over the world every year by Unity. In Japan, the “Unite 2018 Tokyo” held from May 7 to May 9, 2018 this year at Tokyo International Forum. In Unite Toyo, there are many sessions as same as Unite of other countries, and almost all sessions are public on Youtube. (You can check... Read more

[Unity] How to show the image of a sub-camera on “Render Texture”.

This time, I’ll introduce how to create sub-camera like following image which is my released windows’ game ‘Merlion Adventure for windows’. This game have the 2nd window at right bottom which is view of the game scene from the top. (By the way, this ‘Merlion Adventure for windows’ is released from Microsoft Store. Please also try it.) [Link: https://www.microsoft.com/en-us/p/merlion-adventure/9p2tzw95xsm1?activetab=pivot%3aoverviewtab]   [The way to show an image of sub-camera] There are... Read more

[Blender] Some typical failures regarding Normals. Part 2

Last time, I introduced about one typical failure about “Normals” which was not correctly shown the color on the object’s surface in Blender. [Link: Some typical failures regarding Normals. Part 1] This time, I’ll introduce typical another case about the failure related to “Normals” I’ve experienced, in that time, I took long time until noticed it.   [The situation of the problem] Firstly, please look at the screen shot of... Read more

[Blender] Some typical failures regarding Normals. Part 1

This time, I’ll introduce some typical failures about Blender’s “Normals”. Sometimes suddenly happen a problem of object’s color or attached texture, for example, colors of the object are wrongly shown at a part, textures are not correctly appeared, and so on. I searched many sites, there are many sites to explain how to set up correctly, however I found not so many sites are explaining sample cases of the problems.... Read more

[Unity] How to release iOS app by Windows PC (Overview)

I’m Windows user, never had Mac PC. However I released some game apps from Apple store. [Link: Game App from Lab7] Basically we need Mac PC to release App for iOS, but there is a way to release by only Windows PC. This time, I’ll introduce how we can release iOS app without Mac PC.   [Precondition for this way] This explanation is starting after finishing making game app without any... Read more