[Unity, AR] The setting way of ‘Augmented Image’ of ‘ARCore’ Part1

Regarding the AR development library ‘ARCore’ provided by Google, I introduced the setting ways of two sample programs (HelloAR and Cloud Anchors) before. 【 I tried ‘HelloAR’ sample of ‘ARCore’ Part1 】 【 I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1 】 This time, I will show you how to set up a sample program of ‘Augmented Image‘, a function to recognize image markers. It is a sample which is the... Read more

[Unity] Unite Singapore 2018:”Case study sessions in AR in Malaysia”

‘Unite Singapore 2018’ was held in Singapore on November 16 last month. I participated in several sessions related to AR/VR that I am interested in. Last time, as one of them, I introduced one session called ‘Powering the adaptation of XR in business’ that was talked about a case of XR in Sweden. 【 Unite Singapore 2018:”Introduction about Case Study of XR” 】 This time it is a case of AR... Read more

[Unity] Unite Singapore 2018:”Introduction about Case Study of XR”

I joined Unite Singapore 2018 which is Unity event held in Singapore on November 16 last month. In Unite, various sessions related to Unity are usually held, at that time, I participated in several sessions related to AR/VR that I am really interested in. This time I will introduce one of them. This is a session called ‘Powering the adaptation of XR in business’ by Alexander Hamilton, CEO of Vobling... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 3

This is an introduction about Keynote of Unite Los Angeles 2018 which was held in Los Angeles, USA from October 23rd to 25th October. I wrote about this topic in last 2 posts, and this time will be the last. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 【 Unite Los Angeles 2018:「Keynote」Part 2 】 This article is based on Youtube video below and I also indicate the time that the... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 2

Continuing from last time, I will also introduce about Keynote of ‘Unite Los Angeles 2018’ which was held in Los Angeles, USA from October 23rd to 25th October. 【 Unite Los Angeles 2018:「Keynote」Part 1 】 This blog is based on the following Youtube video. I will introduce it in the order of the speech that was done in the Keynote, indicating the time that the next topic will start based... Read more

[Unity] Unite Los Angeles 2018:”Keynote” Part 1

This time, I will introduce about Keynote of ‘Unite Los Angeles 2018’ which was held from October 23 to October 25 in Los Angeles, USA. The Keynote was live-streamed on the day, and now you can watch the video on YouTube below.  In this time, I will introduce in the order of the speech that was done in the Keynote, indicating the time that the next topic will start... Read more

[Unity, AR] Error: “CS0619: UnityEngine.Network is obsolete”, When CloudAnchors is upgraded to Unity 2018.2

This time, I’ll introduce about Tips for those who use ARCore provided by Google with Unity. If you were developing with CloudAnchors on Unity 2017, and upgrading to the latest Unity 2018.2 (as of October 2018), you will encounter the error of above screen shot. “Assets/GoogleARCore/Examples/CloudAnchors/Scripts/CloudAnchorUIController.cs(85,62): error CS0619: `UnityEngine.Network’ is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.’ ” (I think... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part2

Regarding ‘ARCore’ which is AR library released by Google, last time I explained about the beginning part of setting for ‘Cloud Anchors’ which is one sample program released from ARCore 1.2 or later version. [Link: I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1] The ‘Cloud Anchors’ is a library to realize AR multiplayer’s app sharing same AR environment with some devices. It means that due to realize same AR... Read more

[Unity, AR] I tried ‘Cloud Anchors’ (A sample of ‘ARCore’) Part1

Regarding ‘ARCore’ which is AR library released by Google, last time I introduced about ‘HelloAR’. It’s the most basic sample program of ARCore to realize AR environment on Android. [Link: I tried ‘HelloAR’ sample of ‘ARCore’ Part1] This time, I’ll explain how to set up ‘Cloud Anchors’ which is also one sample program released from ARCore 1.2 or later version. The ‘Cloud Anchors’ is a library to realize AR multiplayer’s... Read more

[AI/Machine Learning] How to install TensorFlow (GPU) and Keras Part2

As a framework of Machine Learning, Deep Learning, TensorFlow Google offered is very popular now. I am explaining how to install this GPU version. Last time I explained how to build a GPU environment. [ How to install TensorFlow (GPU) and Keras Part1 ] This time, as a next step I will explain concretely how to build a Python environment and how to install TensorFlow and Keras.   [2. Create... Read more